class Lnr{ Lnr(){ } void draw() { //translate(width*.5, height*.5); pushStyle(); pushMatrix(); float r = height*.6, amp=PI; float dangle = TWO_PI/zpectral.bufferSize; float xpc = width/zpectral.bufferSize; float ii = random(width); float jj = random(height); for(int i=0;i